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NekoMika

133 Game Reviews w/ Response

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Could be better

Well the game starts out well but I wasn't too sure on how to get a score since no matter how many candy canes or rockets I destroyed I got no score from it. The game was pretty fun anyways as you start out in a room and strangely as long as you stay there nothing seems to come in there until you are about to leave the room.

The graphics were quite simple and looked almost like 16-bit to me too. The background, floor, and all was pretty simple too. I also laughed at the title screen with the snow flakes bouncing off of the ornament which was pretty cool anyways and kind of reminded me of other games were snow or sand bounced off of the surface.

The game play seemed simple enough with destroying the things flying everywhere but I was unaware of how to get a score sadly. That and staying alive. Would be more interesting if you added a Gauntlet Legends aspect to it where you can destroy the generators the enemies come from and after so much time they come back on screen, would be neat anyways.

The audio chosen to play was rather simplistic and nice feeling too so that was good to hear since the tunes were themed for the season.

Overall, great game but kind of falls short with a score lacking and no true goal.

Review Request Club

shrimpchris responds:

Thanks for the review.

The graphics were supposd to look 16-bit so I'm glad you noticed that. All of the graphics were made in the TGF 2 image editor thing, which is similar to MS Paint, but the airbrush effect is better and it doesn't havea curved line tool. I have GIMP, but I just prefer the TGF 2 image editor for game graphics.

The snow bouncing off of the ornament was just something random that I thought would be appreciated by anyone who happened to notice since it can be fun to mess around with. Glad you noticed it.

About the score thing, I didn't give me enough time to come up with an ammo system, so I decided to connect ammo to score in a way. Basically to deter people from just firing like a mad man since there is no ammo limitation, I decided I'd make it where you lose 10 points per shot. After I submitted it and played it, I realized that
-10 points didn't affect your score so much since the missiles added 100 and the spinning elves w/candy canes gave you 50 so I made it where each shot costed you 25 points.

I do plan on coming back to this and making this into a full game when I have time, so don't expect to have seen the last of this. ;)

Really just Pong with new graphics

This game essentially just felt a lot like Pong except there was background music and power ups added to the game making it a bit better anyways. However aside from it just being a pong remake I didn't find much to be completely fun here and kind of felt boring too.

The audio was alright and sounded pretty nice along with the voice. Kind of sucks that the voice is only there when you win though and never win you lose asking you to try again or anything at all. The song during game play was still pretty nice though.

Now for the game play....

The classic mode felt like normal pong except with said power ups of arrows, fireballs, freezing the opponent, and the power up that removes any and all wall siding left making it harder to keep the ball in the game. Also as there is no break between starting it feels like you are being cheated a bit. Could try coding the ball to wait until you press one of the arrow keys giving you time to take a bit of a break rather than keep playing. However even up to Hard mode it still felt easy and very winnable.

The tutorial was nice and helpful so great work there on doing that for those new to this game.

Lastly it looks like you missed out on and did little with Fourplay which could have been the stand out moment of the game. I doubt everyone has four people to play with at one computer on the game so a better idea could have made it online play and allow lobby creation while people wait for others to join the room allowing for maximum chaos in the room.

Another thing you could have done with fourplay is allow all the opponents to be AI and then putting them all on hard mode would make it far more interesting to play too. Fourplay could have been what made the game stand out but as it requires four people to play it feels a lot like a let down.

Overall, it's pong with new graphics, some power ups, and a fourplay that could have been the crowning moment of the game but fell short of it. Have fun with more games in the future.

Review Request Club

JPB responds:

Seems I really shouldve focused more on making the game more fun/fast/chaotic.
Regarding online: I spent a month trying to understand smartfox server, Still didnt get it, maybe thats to much for me

Unfortunately a lot of what I would answer here is in my other responses, so sorry about that.

Ultimately, thanks for the review!

Neat quiz

Well the graphics on the starting screen are nice and the only problem I see was clicking the back button on credits took you back a few extra frames and the title song would start over rather than going back just one frame. Very nice quiz.

Most of the questions were interesting and if you ever do mess up on a question at least you learn something that happened during the year. I guess it's nice for anyone who just wants a quick run down of some of the stuff that happened this year.

I notice there were spelling errors but then on the credits page it said you made them either on purpose, accident, or maybe even a joke. The songs that play are nice and relaxing too.

Overall, nice quiz and review of some of the stuff that happened this year.

Little-Rena responds:

Yeah, I did that with the menu button to replay the intro, it made more sense to cut the looping audio to do that, than to leave it, wasn't sure the mustic was a huge deal, lol.

I did struggle to come up with some of the questions because some months, not much of any global significance happend, as for the spelling mistakes, that's more because I am a bad speller and I often miss some of the words when correcting them and flash doesn't have a spell check.

Nice work

The way this was presented was rather well done and that NG BBS Awards! song never gets old. Only bad part of the song is maybe you could have tried to cut a second of it off so it would loop perfectly.

The graphics here are Newgrounds BBS styled so that was rather nice to see. The writing for each winner was also rather well too. The voice at the start was a nice touch since previous award flashes have not had that.

Overall, nice presentation of who all won. Nice collaboration.

thinking-man responds:

Thanks!
(Good, a review NOT bitching about them winning/not winning which is out of my control because it's the BBS AS A WHOLE who votes on this crap)

Pretty funny

I actually started off with getting one present a day then waited until yesterday (Christmas) to open all of them.... or so I thought. Since even though it was Christmas all day I strangely couldn't open the big present which I found a little discouraging since now i must wait a full year to try again and see what is in the giant box. Not sure why it wouldn't open for me yesterday either as I had opened up all the other gifts.

The graphics here were very nice and simplistic retro styled graphics. It was kind of fun watching Tom's child annoy him enough to open up a present every day. The gifts were all nice to and I like how they linked to separate pages on Newgrounds. The ban hammer, guns, and other various gifts were pretty great.

As for audio, it was really simple and just gave that feeling of happiness just being there with a family and feeling like you're warm by a fire place while opening gifts on Christmas morning. Really nice choice for a song. Only thing that maybe could have made it all better is adding a baby crying sound effect for when his child was crying.

The game play was simple as you just open presents by annoying Tom enough to let you open one every day except Christmas where you can open them all up. As for the little mail thing allowing you to open a second gift during any day I think it was kind of false as I clicked on presents and made the baby cry again but couldn't open a second gift. Not sure what it was for.

Overall, fun little time waster for a few minutes on different days. Only sad part for me was trying to open the big present on Christmas day as it didn't do so. Fun little game.

deathink responds:

as for the audio, there was a baby crying sound, but i wanted the baby to annoy Tom not the player, and trust me, it got really fucking annoying quick...
as for the mail thing, it only works one time. It actually mails this game to your friends and it worked when i tested it, but for some reason it doesn't work now but its still neat the way it is, so i kept it in. Sorry it didn't work for you "COMMANDER" , please check your inbox for your stocking stuffer :)\
COMMANDERS always make the nice list, even if there naughty.

Could use some work

As far as game play goes it is rather simple and reminds me a little bit of Plumet where the lower you go the faster the screen scrolls. However instead of characters you have a little ball that moves and can bounce off of the walls if it is going fast enough. One thing making this one different is you can break the floor and go down a bit quicker which is rather helpful when getting down toward the latter parts where the screen is going really fast.

The game play is similar to Plumet anyways except you only have a ball and instead of rolling to get down a bit quicker you have hammers which are as I stated earlier helpful down into the lower parts of the game where the screen begins to get really fast. The ability to destroy the floor is helpful although I did encounter a glitch from time to time where if I broke the floors very quickly in succession then I would not fall even though there was a hole below me, it did not happen often though. Just a minor thing.

The graphics are pretty simplistic yet bland at the same time. While the gray ball is nice and the floors are made to look obviously breakable. The walls at the side kind of make it funner as you can bounce off of them and fall which is good anyways. The only bad things graphically are the walls which looks rather bland and the background is also pretty boring. If they begin to change shades or even into new backgrounds as you went further down then that would be nice to see.

The audio here is pretty simplistic and nice sounding at least. Although I did find a small audio glitch if you decide to play without sound, then pause and turn on the sound. The track will mess up and be playing twice at once with the track playing and then it playing again one second behind the current playing piece. Really minor there too.

Overall, it's not too bad for your first try although it could use a bit more work and possibly even a second song here too. The hammers are a nice game play item too, have fun with other games in the future.

Review Request Club

agdgames responds:

Thanks a lot for your comments!
I will try to improve next time!

A bit different

Not the most original idea but unlike most other gravity games this one allowed you to change the direction of gravity in mid-air which is real helpful but sometimes your speed doesn't slow up or change either. The game is still pretty interesting though.

The graphics here were pretty good, the only bad thing is the Bob creature, I think he could have taken on a different look altogether but not really too bad for an art attempt. You could try doing a collaboration with some other authors on here though. The creature peering out of the walls from time to time was pretty cool, not sure what it was though. Is it after Bob or what?

The game play itself seems to be really nice as well. The gravity kind of annoyed me at times since I would try to keep good speed and make it to where he was almost not moving at all in air so he wouldn't hit spikes but later in I kind of found it a bit harder to do since I still hit spikes anyways when trying to enter the portals at a slow enough speed.

Began to encounter those problems at level twelve as well. From there I could see the game was getting a bit more challenging with each level I got to. Level thirteen made me feel pretty annoyed so I took a break for a bit and then came back to it and eventually beat the game which took awhile.

The audio used here was actually pretty good. The music at the menu felt a bit soft but still audible and then the music playing during the levels seemed to make you feel pumped and ready to keep on playing which is good to keep players interested in seeing how much tougher it gets before reaching the end.

While the game doesn't exactly fall under the most original or best game category, it does have something most other gravity games don't and that's allowing you to change direction mid air adding to the fun and challenge of the game.

I think you did well for a good gravity game and adding the ability to switch in mid air was a great idea. Although I didn't like how you kept going in the one direction for a moment when switching the gravity. Then again I think it helps if you try to hit the space bar a bit until you're slowed down enough to have enough control of where you are going in the air in later parts of the game.

Overall, not too bad, different from most other gravity games I've played. Good job on this game.

Review Request Club

ProfessorFlash responds:

Thanks for the review. Good to hear that people can beat the game.

Difficult fun

Never really been a fan of games with an isometric view since it takes me a bit of time to get used to the up/down/left/right thing since the screen is diagonal instead of what I am used to seeing and playing with. The music used here does have a feel good, easy, and fun feel to it though as it gets you into wanting to play it.

The graphics were pretty nice and the way the character is reconstructed after dying is pretty cool. Kind of took a bit of time to figure out I could click on where I wanted to go to which kind of makes it easier for me to play the game anyways. The graphics were good though and you figure out that some things need to be determined before you even begin to do the level.

The game play is as I said a bit difficult for me as I am not truly used to this style of game play sadly. Knowing most of the buttons only activate with certain colors though is quite helpful and only being able to move things after others have been moved is also good to know.

I suppose this game isn't truly something I would enjoy sadly. It is a rather good game though. Good setup and all.

Overall, isometric game, click and playing, it's fun though. Good work here. Nice medals.

Review Request Club

SantoNinoDeCebu responds:

ye this game has made me realise that with these games at 45 degrees with keyboard controls are just fundamentally flawed :p

Glad someone has comment on the music! Pretty chuffed with what Michelle produced for this game, not many 0 budget games boast 5 pieces of music to it!

Could be better

Well at least you are learning a bit when playing this anyways. Kind of bland with graphics however. The answers to each question are good and nice to see how some questions have confusing answers to throw you off a bit too.

Game play is alright anyways.

Level 1 - Just fine
Level 2 - Just fine
Level 3 - Music glitch; when you fail a question the music will begin to play over the other music making it into a headache after answering a few questions wrong.
Level 4 - Just fine, an added question
The End - Clicking it leads to a door bell ringing and a wolf coming out. Who's voice was that anyways?

The music here was alright anyways. I guess I would have gone with darker and more ambient music to make it a bit more scary I think. The pictures were nice anyways, kind of sad how most of the later questions are just about the UK though but I guess that is where you reside so I can understand choosing those kinds of questions.

Overall, the music glitch in the level 3 area needs to be fixed up. Aside from that it was entertaining and educational.

Review Request Club

IceDragon64 responds:

1. I don't know what to do with the graphics, but I will consider it.

2. -Hah! we do so enjoy making those answers- it takes a lot of research to make so many questions definately 100% right or wrong, as we needed to in a medical quiz, with the wrong answers plausible enough to be challenging.

3. Thanks for telling me about the glitch. I will fix it.

4. Ah, you reached the end ! I suspect a lot of people (eg. Narcissy!) couldn't be bothered to finish it. The voice is Earthdragon 77, who'se voice also featrues in our Dragon Quiz.
5. If it were a true Halloween subject, we might have chosen darker music, , but as it was a combination of two subjects, we simply picked a selection of Halloween music to try and keep people working towards the next level and change of music.

6 The reason for the UK theme to a number of the questions is that it is hard to find definate, factual answers about blood donation around the whole world. We know that blood donation is dfferent in different countries and we took the idea of being factually correct veyr seriously. In fact, it took hours of research to come up with the range of questions and answers that we got and we inserted the selection of badges and pix from around the world to boost the international theme/message/appeal as best we could. Now you know how the rest of the world feels about USA Flash that is totally oriented around USA!

Thank you for your detailed review

Not too bad

Well this tutorial was helpful and the color was pleasing on the eyes as well. One of the few things here that really bothered me was during the latter part of the tutorial you had red font on a blue background which kind of makes your eyes hurt since the two colors don't go well together. I would suggest changing it to black or some other color that would not be harsh or hard to read.. it becomes even harder to view if one was colorblind I think.

The graphics were simple and the guns were well drawn I think. The only graphic problems I have is the red on blue later in and that's it.

The music played was simple although I don't know if it was my headphones or not, it did feel a bit loud at times but maybe it might just been the audio artist is all.

The tutorial is very useful in letting users know how to do this as well. not the first but it gets right down to the basics and even shows how to do a few neat things with words and pictures that you use for a button which is nice.

Overall, not too bad, I would just change the red text to something else.

Review Request Club

Phantox responds:

I agree with the red text. I'll keep that in mind for next time.

Thanks for the review

Musician / Voice Actor, I write music, c:

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