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NekoMika

418 Game Reviews

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Could use some work

Well it is not too bad anyways for an attempt at making a shooter game anyways. Seems to cover a few bases and stays really light. However there are a lot of things that could have been done here I think. The game is far from excellent but it is not bad either.

The audio is the first thing worth noting to me here. It is pretty basic but I think something that could have been done instead is instead of having that kind of music is to choose some other song, maybe a bit faster sounding too. That or left off the background music and added sounds to all that happens in the game allowing the sounds to create a song through game play instead kind of like the old Galaga games.

Game playing here could be fixed up a bit. Kind of sucks how you aren't able to move up and down on the screen or at the very least jump. Game doesn't ever get to hard which is good but sometimes I would encounter two O coming at me and it was kind of hard to knock them both out at once but it it did not happen often thankfully.

Another thing you could possibly have added was upgrades to make the game more interesting and to keep people playing and possibly even a high score board maybe if the game was improved a lot. Point accumulation is rather easy though which is good since it is meant to be basic in style. As for Z making a triangle fire, it looked more like a <D shaped thing than a triangle.

Shooting at platforms did nothing. Shooting at bombs gave a cool explosion, activating the protective fire destroyed the circles so the basics are covered but I would work on the audio here to make it slightly less annoying or at least at the ability to mute the sounds all together.

Overall, would make the fire more triangular shaped, add the ability to mute and possibly the ability to move up and down after accumulating a large amount of points. Aside from that, not too bad.

Review Request Club

Bizarre

That and I still can't get the score medal. What score do you need anyways to get it? I guess that is one thing to change is lowering that medal requirements anyways. The highest score I could get was 4,700 before getting destroyed. The highest score anyone seems to have gotten on here as of all time and today seems to be just a bit over 5,000.

The animation here was very well put together since the less sober/sane he was, The more trippy he began to look and feel here. The enemies and Rick James jokes are also quite funny and well animated. Kind of sucks how the only time you see a lot of pizza is at the midpoint when you are completely unsober and any other time you get completely unsober it never appears like that again.

The game controls were good but it took a few tries for me to even get up to 4,700 since sometimes even if I was pressing and holding Up/W I still fell off the screen sadly meaning I had to start all over again. Another thing is enemies begin to appear more and more often the higher the score gets too.

Would be cool if the character began noting that around the 3,800 score mark on here too. The controls for left and right were nice but I tended to try staying near the top to avoid the enemies easier since if I began to fall there was always that possible chance he may not come back up. Would be cool if once you hit a certain score that the game was considered finished, like maybe 10,000 if that were ever even possible.

The medals are all good except possibly the score medal which I would simply ask to be lowered a bit is all so people can get it. What is the score required for it anyways? The Rick James and Meaning medals are easy and fun to get though so those work out rather nicely.

Overall, the handling for staying up is a bit harsh feeling at times and the Score medal should probably be lowered a bit. Aside from that, good Game Jam piece, pretty good with all the rainbow and trippy looking graphics here.

Review Request Club

Good effort

Great game anyways, has a good atmosphere and all the stuff to go with it. Probably the only thing that bugs me is unlike most other flying games, instead of sticking to where you go, you gravitate back to the center. Kind of makes it more interesting anyways and makes it a bit harder to complete the game too.

The graphics here are incredible and very nice!! The game gives a feel of possibly sleeping as you are high in the clouds and simply trying to survive, I noticed almost anything except spinach was good for you to eat. I think another cool thing that could have been done is if you get another box while in a box it should be able to do endure more than one can of spinach at a time.

The audio here was pleasant and the music was nice to listen to. The wind that blows after being defeated by spinach is really nice and gives a feel of being outside high in the clouds. The laugh upon losing is really nice too I think, gives a feel of someone watch you try to fly the whole time.

Overall, good game, physics are different making it more interesting to play.

Review Request Club

Could be better

Well at least you are learning a bit when playing this anyways. Kind of bland with graphics however. The answers to each question are good and nice to see how some questions have confusing answers to throw you off a bit too.

Game play is alright anyways.

Level 1 - Just fine
Level 2 - Just fine
Level 3 - Music glitch; when you fail a question the music will begin to play over the other music making it into a headache after answering a few questions wrong.
Level 4 - Just fine, an added question
The End - Clicking it leads to a door bell ringing and a wolf coming out. Who's voice was that anyways?

The music here was alright anyways. I guess I would have gone with darker and more ambient music to make it a bit more scary I think. The pictures were nice anyways, kind of sad how most of the later questions are just about the UK though but I guess that is where you reside so I can understand choosing those kinds of questions.

Overall, the music glitch in the level 3 area needs to be fixed up. Aside from that it was entertaining and educational.

Review Request Club

IceDragon64 responds:

1. I don't know what to do with the graphics, but I will consider it.

2. -Hah! we do so enjoy making those answers- it takes a lot of research to make so many questions definately 100% right or wrong, as we needed to in a medical quiz, with the wrong answers plausible enough to be challenging.

3. Thanks for telling me about the glitch. I will fix it.

4. Ah, you reached the end ! I suspect a lot of people (eg. Narcissy!) couldn't be bothered to finish it. The voice is Earthdragon 77, who'se voice also featrues in our Dragon Quiz.
5. If it were a true Halloween subject, we might have chosen darker music, , but as it was a combination of two subjects, we simply picked a selection of Halloween music to try and keep people working towards the next level and change of music.

6 The reason for the UK theme to a number of the questions is that it is hard to find definate, factual answers about blood donation around the whole world. We know that blood donation is dfferent in different countries and we took the idea of being factually correct veyr seriously. In fact, it took hours of research to come up with the range of questions and answers that we got and we inserted the selection of badges and pix from around the world to boost the international theme/message/appeal as best we could. Now you know how the rest of the world feels about USA Flash that is totally oriented around USA!

Thank you for your detailed review

Not too bad

Well this tutorial was helpful and the color was pleasing on the eyes as well. One of the few things here that really bothered me was during the latter part of the tutorial you had red font on a blue background which kind of makes your eyes hurt since the two colors don't go well together. I would suggest changing it to black or some other color that would not be harsh or hard to read.. it becomes even harder to view if one was colorblind I think.

The graphics were simple and the guns were well drawn I think. The only graphic problems I have is the red on blue later in and that's it.

The music played was simple although I don't know if it was my headphones or not, it did feel a bit loud at times but maybe it might just been the audio artist is all.

The tutorial is very useful in letting users know how to do this as well. not the first but it gets right down to the basics and even shows how to do a few neat things with words and pictures that you use for a button which is nice.

Overall, not too bad, I would just change the red text to something else.

Review Request Club

Phantox responds:

I agree with the red text. I'll keep that in mind for next time.

Thanks for the review

Difficult to enjoy

Well the music was alright at least to me. Everything else felt like a great big mess that I didn't even bother trying to play medium or hard. Easy felt like hard already due to the physics of the game. Mostly because of how fast your reaction needs to be at first to keep the ball from touching the ground. The bounces are so weak at first that the ball shouldn't even bounce twice upon hitting the ground either.

The music was cool I guess since it never ended as it was a well made loop but sometimes you just want to mute it and make the music stop altogether. A mute button would be nice to have.

The animation was pretty simple anyways too. The GIMMICK intro piece was cool though.

The game play was slightly annoying though. Earning more coins was harsh. That and the fact that after one money upgrade you start hitting decimal numbers in the money seems rather pointless to me. The harder hitting was nice except when the ball was higher for a long time I thought I would earn more money for keeping it up there longer but alas that never happened and I did not get much.

The weight of the ball being lighter was nice I guess. The only good upgrade sadly was light gravity. After getting all three upgrades it becomes a whole lot easier to keep the ball up there for ages rather than having to be extremely fast in hitting the ball which was always annoying since hitting it anywhere but on the bottom meant it was being forced to the ground which was kind of annoying.

Overall, could use a lot of improving. I would change the ball's physic to where it always goes up since when you click it is meant to go up high right? Fix that and maybe the game won't be so bad. Everything else was OK, just add a mute button and change the background as well to something else.

Review Request Club

Could be better

Well at least when you expand it, it gets bigger. That is pretty nice anyways. However one of the few things I notice that would be simple, time saving and really neat to do here is redo the coding for the get it button. Instead of it going to the url, modify it and change "listen" in the url to "download" so they can get it directly. Not sure if you want to do that or not but I think that would be cool anyways, the way it is just fine anyways.

The background is really nice and classy. Upon seeing the title I expected to see the background moving a bit like lights going up or down for every song change that you do here. That would look nice here I think. The yellow in the back is nice as well I think.

The way it loads up every song seems to be about the only real cool thing here and the possible glitch you added? The glitch I speak of is if you add no number to the gray box, it goes to the elevator for a slight moment then skips to a screen of a man strapped down to something? Why is that there anyways? He just opens and closes his mouth, no use there either. Kind of just a bit creepy is all.

However I think you should modify the elevator a bit more too. You could add a genre box at the start and then the elevator could play all of those in numerical order going up or down, that would be neat to see here.

Overall, seems to be a cool little gadget but could use a bit of work and possibly noting of the creepy guy strapped down being noted so I know why he is there if no music plays.

Review Request Club

Surn responds:

"Change 'listen' to 'download'"
I've actually done that before in an earlier attempt at an audio player. The method to my madness here is that going to the "listen" page gets the user a better look at the artist. Still, that would make things more convenient.

"expected to see the background moving a bit like lights going up or down for every song change that you do here"
I don't get it...

"Screen of a man strapped down or something?"
That's an Easter egg for people who try to break the audio player, glad you like him.

"You could add a genre box at the start and then the elevator could play all of those in numerical order going up or down, that would be neat to see here."

I would certainly like to know how to read genres for the sake of filtering. Unfortunately, that would require a program to read the page source as that information is not embedded in the song. Not even NG radio does this. As for being able to change directions that would be possible, The challenge with that would be to enable it to know when to stop pulling blank URLs (say if someone enters the latest song and switches the direction to up). Still it would be possible.

"Overall, seems to be a cool little gadget but could use a bit of work "
Indeed, hopefully I will get stronger in my skill and make something to compete with NG radio

Thanks for reviewing.

Not sure

Not entirely sure why this is meant to be scary at all actually. Kind of feels like it was just some girl who could be clicked on to get different looks and just a head looking out at everything but never truly doing anything at all. There was no real feel of a build up and not even mental scaring either. Just classical music as a girl watches things happen all around her.

While this is a point and click styled game where you can just click on the girl and nothing else. I think you could have made this more interesting by having the various other characters and things that come on screen be clickable and be able to interact with them doing something with or to the girl. The guy walking on the bridge, stuff falling into water, and the squid at the end didn't really seem to phase her at all, she just watched them.

Overall, it's alright but nothing scary at all sadly.

Review Request Club

Pienkaito responds:

To be honest, if I spent more time on it, then I would come up with an infinite long list with ideas on it.

Maybe the warning message misguided you, but I simply put that one up, because of one particular scene. What I mean is that this animation was never meant to be scary.

It has a deep meaning to it actually and if you didn't play the game, then it's actually hard to think about it. (Most of the time, that is)

Thanks for the review, SCTE3.

Game of patience

Kind of reminds me of much older and far more pointless flash games like interactive buddy or Torture game where you could just do stuff for hours on end and sometimes never really get bored. With this game it was like that only you could accomplish and unlock new reactions.

Starting out early it takes forever to get the reactions but once you begin to get all the stat modifiers upgraded quickly it starts to go a bit smoother but I do agree with some people in saying it takes a very long time to get everything completed. That and I tried to stick with one zombie and get as much as possible until I knocked their jaw off then it was time to get a new one.

Possibly my least favorite things that happened here is when I was about to get a new advanced reaction the soldier guy comes in and kills it after showing him some new reactions, then you kill them and get the last food item.

~Weapons: I found most of them to be pretty cool anyways although I waited to review for awhile mostly because I was going to wait until after the punching glove knocking the jaw off would work which kept me from getting the all ways to force a jaw off medal anyways. At least they have no advanced reactions here so that is less to worry about anyways thankfully.

~Food: This was probably one of the things that took me forever since this was the area where I saw the most stacked Advanced reactions. The Dead and Alive cats took forever since you had to have toe zombie do an advanced reaction with all other dead animals.

On top of that those took forever as you need all three basic reactions which if you don't have all the stats maxed takes forever and can be quite tedious to do sometimes.After the advanced cat reactions there is no other stacked achievements there.

~Objects: Well this was alright and had the least stacked advanced reactions too which was great for me. The radio to guitar advanced combo was alright at least. Then the other instruments were cool to play with as well anyways. Was not quite as annoying there anyways. I enjoyed the book advanced reaction anyways since it shows they could possibly read anyways.

~Subject Studying: I found it kind of sucked that with each new subject that even if it were the same kind like a hooker then another hooker they were very different in personality sadly. Not a bad thing anyways though, gives each one some personality at least.

All the notes and audio notes were nice to get as well.

The graphics for this game were pretty well done and I found no problems with them and after all the updating that was being done the game is pretty close to being fun. Almost feels like a very brutal version of Interactive buddy which is cool anyways.

Possibly the only other downside here is that it takes FOREVER to get the game completed since you have to sit and grind to get all of the reactions which falls short of being pretty annoying sadly. That and some of the later achievements require simply killing a lot of zombies and getting new ones. Which after getting all the advanced reactions and other reactions with one zombie feels like a time waster more than anything else and even more level grinding for a few more medals.

Not bad though. Only found one glitch that I found hilarious though. Once you reach 5,000 RP it is possible to get more by getting a new medal actually since I have about 7,500 at the moment too since I have nothing more to buy for the zombies. Hilarious.

Overall, it has its up and downs but it feels more like a forced grinding game that you have to sit through and play for hours to get everything done. Not a bad thing but I guess it would only be fun if you really had nothing else to do all day. Game just takes a very long time to complete, very long time. Remember spending at least 3-4 days just trying to get all the reactions. Best of luck to you on future games that you produce for Newgrounds.

Musician / Voice Actor, I write music, c:

Age 31, Female

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