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NekoMika

418 Game Reviews

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The game seemed to be pretty enjoyable. Only thing that bothered me was less time and more treasure to dig as I progressed into the game. At least you can find clocks that help boost the time limit giving a little extra time to finding all the treasure.

As far as graphics go I like the old video game style look given to it. The only time it didn't look that way was when the statistics screen came up at the end of the level showing how much profit you had made from treasure found, lives remaining, and time remaining. The biggest money giver was usually the time left over which made finding clocks a lot funner to do.

One thing that I didn't like about the game play was when I had a numbered tile a "?" right next to it. Mostly since from time to time I would begin to dig it and it would show red on where I was digging meaning there was no treasure. I think it would have been nice to be able to cancel a dig meaning you don't have to dig up whatever may be there, whether it be a broken vase, Minecraft block, or some sock looking items. It would help save a bit of time during game play.

The background things such as the whales, octopus, and fish made the game seem relaxing.

The music was actually pretty nice and looped perfectly since you never notice when it restarts. Sounds a bit like a polka loop of sorts. Care to tell me what the name of the song is being used?

Overall, aside from wishing I could stop digging as soon as I see red in the little bar, the game is great.

Review Request Club

funstorm responds:

Thanks for the detailed review!

If you could stop digging right away, there would be no consequence to digging in the wrong spot. But you're not the only one who has mentioned it, so I still think you're on to something. Perhaps there is a less annoying way I could have penalized players for digging in the wrong spot. Hmm...

The ingame music is: http://incompetech.com/m/c/royalty-free/index.html?keywords=itty+bitty
Our audio superstar turned it into a looping segment.

To be honest this doesn't seem to be really one of your best things you have made. It just seems to be something you did for fun in the free time.

The tips page was useful at least and the Oogie Manor part is true in that if you don't get the trinity Mark before the battle it is lost forever. In Final Mix (only released in Japan sadly) they fixed this so it would appear on the ground near the manor after the battle if you had missed it earlier.

As for the Shadow Sora and Anti Sora those are true but the Anti Sora bit could have been updated to show a little bit about Kingdom Hearts II since in that game he can randomly become that after using the Form menu a few times. Then Ansem we find out later was the heartless of Xehanort.

As for the music it sounds lovely but becomes sad when going back to the main menu the original song overlaps the song you may have chose to play. The soundboard bits were nice to listen to. "You give up yet?" could have been a little better had you found a version that had no background music to it.

The screenshot gallery however seems to be the only thing here that seems completely pointless.

Overall, seems decent but the music clashing was a bit sad and the screenshot gallery seemed entirely pointless.

Review Request Club

While there seemed to be a good starting concept to this game it kind of falls flat with just pressing a button to make your soup character eat. I noticed when pressing the button it would speed them up to a certain pace and no matter how fast I pressed the orange button they didn't get incredibly fast. Their plate just emptied a little quicker.

The graphics were nice for this one although no backgrounds makes it boring. There were two tables, plates, and characters but no background to show where they were eating at. Putting in some of the other soups in the background cheering for how fast you made the one soup eat could have been nice too for graphics.

Game play was simple yet felt like it takes awhile since you still have to sit there and press the button so much to keep ahead of the other soup.

The music used seem rather fitting although for eating I think a slower tune could have maybe been used to set with the mood and atmosphere of the game which is eating chilies which I would imagine could take awhile if one is not used to eating hot food or really enjoys chilies.

The medals were fun and easy to get. Very nice how you even hint how to get the first secret medal by using the tab button.

Overall, good concept but sadly falls to just being boring with pressing a button and in need of a better background. Have fun with future games.

This happened to be an excellent game and the challenge is there. Possibly the most challenging part of the game are those long bars. Found it kind of weird how instead of a rectangle explosion it shows a double square explosion, I guess there was not enough time to try making it rectangle instead and just went with two squares instead.

The graphics are very much retro and actually pretty nice. Also enjoyable how it does not seem to have much of a story to it. Simple and with it zooming in and out for each segment it does wonders since it makes navigating the maze pretty fun.

The audio was really nice. Sounds for when you shot something, explosions and the music was also nice. I find it kind of funny how once you get to hard mode I would not consider the music reversed. Saying this because paying attention you can hear one sound that should clearly be going in reverse but still going forward instead.

Hard mode is fun yet hard at the same time. Ironically I think the only part that got harder was those bars shooting out a little faster while the squares shoot out double the ammo yet everything has the same health amount which helps make it a bit easier since dodging all the ammo for those bars is hard enough.

Dodging the bullets for the squares is easy along with beating them. Instead of sitting to a side of the ammo you can stand between the bullets and fire at the squares making it easier to beat them. Takes a little practice for a moment though to get between them so you take no damage.

Medals are fun to earn too. The only hard ones to gain though are of course the hard mode medals. As for the secret medals, they can either be easy or hard.

Overall, incredibly fun game and finding and completing Hard Mode makes this more of a challenge. Would be nice to see more games like this one.

This is not too bad for your first game, however there was one problem I had with it. It is either incomplete or the game has a coding glitch preventing you from finishing it at all. Would not mind seeing a second version of this game actually, seems like you are off to a good start with making this game too.

The graphics were great actually and the strobe floors, platforms, and ceiling for the first couple of levels is pretty nice. Then the floating blocks make me think of the first level from Super Mario Bros. 3, same thing with the water that is seen too. Then the last level is similar to the first with the strobe platforms changing colors. The enemies also looked decent as well.

The game play seemed simple and jumping was easy too. Enemies did not take long to beat and it seemed there was only one boss in this near the end of the second level you go to which did not take long to beat. The only enemies that seemed completely unbeatable were the Koopas since I could not seem to destroy them, just push them back a bit.

The major lacking point in this game is the audio. Sure, you got sounds for firing bullets but that appears to be it. No music, no finishing level sounds or anything else. Feels more like a game in beta form at this time. Adding music could liven this game up quite a bit.

Overall, not a bad start to a game, the only major things missing are music and the game being completable. Currently not completable since the last level going to the last platform takes you nowhere and jumping beyond that there appears to be no platforms to reach for.

sampearce8 responds:

i just edited the level you were talking about. when you get to the last platform, walk to the center of it, that's where it'll take you to the next level. also the boss for world 3 (black and purple) you have to kill before he runs away. but thanks for the comments!!

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