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NekoMika

133 Game Reviews w/ Response

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7 reviews are hidden due to your filters.

This was entertaining.

Story:

The story itself seems to be that the person has been stranded and living there alone for two years then driven in mad in the time span of two to three days by either a ghost or hallucination. Ultimately ending up in him going insane getting some blood on the walls and his suit at the end with his helmet taken off at last.

Game play:

Very simple. A couple of minor things I noticed that could be fixed very quickly, one being "it's" should be "is it". As in "Why is it so cold?". Another one, when it asks you to grab the green key so you can leave the base, why not allow the player to grab the red key and see what is inside the Infirmary? Could possibly answer where the ghost came from hopefully.

Then another thing I am curious about, what happened to the "Lunar Vehicle" key and why is there a Cryogenics key but no Cryogenics door in sight? Taken out at the last minute or just there for visual effect?

Audio:

The minimal sounds heard in the background give a feeling of being there on the moon alone. It could be enough to drive someone insane after being on the moon alone for two years, unless perhaps the others died over the course of two years and John simply decided not to make note of it.

The "Aaaaaaaaaaaaah" echo and "Look behind you" seem a bit out of place for a game where none of the dialogue boxes get a voice for them. However, they still make the game more scary to play.

Overall, aside from a minor spelling error at one point and the question of what is in the infirmary, the game is great. Best played at night with lights off and headphones.

Review Request Club

EventHorizon responds:

!Attention this response contains SPOILER!

=Wow, thank you for your excellent review, I saw you noticed a lot of details in the game and I appreciate this, it means you've played and you've committed to understand the history, many things will be revealed in the PREQUEL, however at the end John is possessed by the entity, here is the reason because John start to bleed, just like the other astronaut, in the station before the self-destruction John feels cold because the self-destruction was a hallucination, usually in scary movies like the movie "The Sixth Sense" before the ghost appears the protagonist feels cold , this means that the presence in the game entered in the space station and created a hallucination, in the end this is a game that you have to really understand, because there are hidden details in each scene!=
Thanks again for your review!! ;)

The game itself seems to be great.

The song that plays makes me think of Gameboy games where you explored long levels. Gives an old school gaming vibe to the game. The sound effects were enjoyable too.

The story of Mo being kicked down into a rabbit hole is kind of odd. However since it did say anywhere I take it he was sent into the rabbit's home or a giant cave given how the place looks.

The graphics were great and fun to look at.

The game play was good and I noticed right off the bat the real difference between difficulties seemed to be how often the spikes appeared making where you jump much trickier to do. As it never ends, practicing could make one go quite far.

Overall, fun game and I did not seem to encounter any kind of glitches which is fantastic.

Review Request Club

0Hayes responds:

Cheers for the review! I was wondering if you thought there were any areas that could be improved so to warrant 5 stars. Keeping in mind that this is going to be released on the mobile with an adventure mode which will have unlockable pickups and an end game.

Cheers Rob

The simplistic game play makes this an enjoyable game to play.

The graphics were simple and I like the look as if some of the background flooring had been worked at a bit to give it a more rocky look. I imagine unlocking options for new backgrounds would have been nice too.

The game play itself was very nice and I enjoyed how the further you get along it picks up in difficulty a bit with more and more balls of varying sizes falling at you. Kind of sad though however that the blood only ends up on the ball a bit instead of all over the place.

Overall, game is great, good music as well.

Review Request Club

The game seemed to be pretty enjoyable. Only thing that bothered me was less time and more treasure to dig as I progressed into the game. At least you can find clocks that help boost the time limit giving a little extra time to finding all the treasure.

As far as graphics go I like the old video game style look given to it. The only time it didn't look that way was when the statistics screen came up at the end of the level showing how much profit you had made from treasure found, lives remaining, and time remaining. The biggest money giver was usually the time left over which made finding clocks a lot funner to do.

One thing that I didn't like about the game play was when I had a numbered tile a "?" right next to it. Mostly since from time to time I would begin to dig it and it would show red on where I was digging meaning there was no treasure. I think it would have been nice to be able to cancel a dig meaning you don't have to dig up whatever may be there, whether it be a broken vase, Minecraft block, or some sock looking items. It would help save a bit of time during game play.

The background things such as the whales, octopus, and fish made the game seem relaxing.

The music was actually pretty nice and looped perfectly since you never notice when it restarts. Sounds a bit like a polka loop of sorts. Care to tell me what the name of the song is being used?

Overall, aside from wishing I could stop digging as soon as I see red in the little bar, the game is great.

Review Request Club

funstorm responds:

Thanks for the detailed review!

If you could stop digging right away, there would be no consequence to digging in the wrong spot. But you're not the only one who has mentioned it, so I still think you're on to something. Perhaps there is a less annoying way I could have penalized players for digging in the wrong spot. Hmm...

The ingame music is: http://incompetech.com/m/c/royalty-free/index.html?keywords=itty+bitty
Our audio superstar turned it into a looping segment.

The game was seemingly good and the plot was interesting as usual. However there was one problem with the final boss. Seeing as the Elements of Harmony were reversed, shouldn't Slapp-Me-Do have ended with the true final boos being Discord himself? It just seems to me like that would make much more sense than easily beating Slapp-Me-Do himself.

The game play was simple and all the bosses were easy except Multisubdition unless you beat Tetra-Nes first who explains how to do it easy. The problem being they say to press "`" or """ with the second one being unpressable unless you hold down the Shift key. That and during the battle it points at the bar to press it, the battle would go much much better if the player was unable to battle Multisubdition until all the other bosses were beaten first, then Gullyen's lair and Slapp-Me-Do.

The only other problem I really encountered with the battles was Surf-Wang-Chong moving a little too quickly to the point where even if I had the crosshair on him and fired there was a chance the shots wouldn't hit him strangely.

Then come the loading screens, I notice with a couple that the screen doesn't fade out until a couple of seconds after the music stopped playing. Not sure why this was either. Then came Gullyen's lair. The loading was a tad ridiculous, instead of showing the castle then a white screen then the buttons, you should have simply left the buttons on to begin with so when the music ends the sound showing the path to the next boss will play saving the player a few moments.

The music that played went over quite well for all the battles. However, for the very last battle after beating the first two parts to Slapp-Me-Do, a silly tune could have played instead since he goes down in a couple of shots.

Overall, aside from some loading screen making me wait a bit longer than they should this game wasn't too bad at all. Nice way to finish out the series.

Review Request Club

VioletVulpine responds:

There are no loading screens. It's all preloaded. I'll take the other advice into consideration.

The game itself is not bad and could present a true challenge if not for one thing making it incredibly easy to cheat... the fact that you can right click and then go straight to the finish. Disable the right click menu and the game shall be much harder or try to make the game be able to detect when you right click that it forces the player to restart the level.

The graphics were rather funny as usual and some of the level designs seemed at random or based on a design such as the one level near the end of the game where you have to go in a circle on the peace symbol. Then the mouse pointers looked somewhat like they were syringes which makes it funny in a way in making it feel like you are at a doctor's office or something and that all of this is in your head.

The game play aside from the fact that one can easily cheat seeing that right menu is not disabled during the levels... seems rather easy to difficult depending on the level. Some levels like the first two are easy since they are more straightforward with how to reach the end of the level and the pointers help. Getting later in though it gradually rises in difficulty and with pointers feeling like a little bit less of a help since while they do pinpoint where you are it seems as if you cannot tell where you are.

Strangely a funny idea I had that I don't think would work is having in the fifth game maybe lasers pointing from each pointer to exactly where you are, then I remember the mouse is to be invisible and not pointed out directly at all aside from the pointers on the sides.

Lastly, the music seemed to fit for the whole game although an ambient piece would have also worked to keep the player calm and take their time to finish the game.

Overall, excellent game, just disable the right click menu or force the player to restart the level if they decide to "cheat" using the right click menu.

Kolumbo responds:

I love you.

Game seemed to have a good amount of quality but some parts I felt were lacking and I even encountered a glitch later into the game that kind of just annoyed me all the way into finishing up the game.

Graphics seemed to be well done for the time you had done this game. However, I felt as if you could have maybe spent more time practicing drawing to get the backgrounds for Bright Heart castle, Tails place, and other various things to make them look better. Then for the connecting lines at the castle, could have used Photoshop, GIMP, or even MS paint and created a white line with black lines in between to give it more of a MegaMan line look since you had the MegaMan sound going on for when the lines appeared.

The storyline seemed rather bizarre in that Splapp and BanglaBoy96 had no idea who took the file and before doing battle with Bright Heart you find out it was Splapp the whole time and then you do battle with Bizarro and Safer Splapp (drawn parodies of Sephiroth's final forms). Could have humored the player a bit by going a little further and having it go the full way for the final battles and made one more battle similar to the original FF7 version where the final form of Sephiroth (normal looking) went down in one hit. Nice to see Bright Heart could rest in peace though after defeating Splapp who was nutty.

The game play seemed rather good and I found a decent order for the first four battles was to save Tails for last since he was the only one who while moving could not be damaged. I suppose it is because he was spinning fast enough that the bullets don't ever effect him and just bounce off or fall to the ground. Then the only concern I had with any of the battles was during the final battles. During the first battle I got glitched and died since he turned green right after he had no hit points left the first time. Then it would have been nice if instead of saying "when beaten, get away" you could have said, when he is glowing, don't shoot or you will take damage which would have been more helpful in my opinion.

The music used seem to be rather big in variety which keeps it from getting boring thankfully. The medals were easy to earn and none of them required having to do anything crazy. Seemed to really only notice one grammar error stand out and it was during the credit sequence where it said "crator" instead of "creator".

The glitch I encountered that annoyed me slightly for the rest of the game was after defeating Plucky, an icon of Fern appeared in the upper left corner and stayed the whole time which was slightly annoying since you didn't know if you took any damage or not unless you had less than half of your health.

Overall, there were some errors and the graphics could be a bit better, aside from that, not bad for a story.

VioletVulpine responds:

Thanks. Your reviews are great to read. That glitch is quite recent, so I apologize. Thanks for pointing out this stuff. Teh next game is in full development and I will make sure to test it to hell. Thanks for the review.

This is not too bad for your first game, however there was one problem I had with it. It is either incomplete or the game has a coding glitch preventing you from finishing it at all. Would not mind seeing a second version of this game actually, seems like you are off to a good start with making this game too.

The graphics were great actually and the strobe floors, platforms, and ceiling for the first couple of levels is pretty nice. Then the floating blocks make me think of the first level from Super Mario Bros. 3, same thing with the water that is seen too. Then the last level is similar to the first with the strobe platforms changing colors. The enemies also looked decent as well.

The game play seemed simple and jumping was easy too. Enemies did not take long to beat and it seemed there was only one boss in this near the end of the second level you go to which did not take long to beat. The only enemies that seemed completely unbeatable were the Koopas since I could not seem to destroy them, just push them back a bit.

The major lacking point in this game is the audio. Sure, you got sounds for firing bullets but that appears to be it. No music, no finishing level sounds or anything else. Feels more like a game in beta form at this time. Adding music could liven this game up quite a bit.

Overall, not a bad start to a game, the only major things missing are music and the game being completable. Currently not completable since the last level going to the last platform takes you nowhere and jumping beyond that there appears to be no platforms to reach for.

sampearce8 responds:

i just edited the level you were talking about. when you get to the last platform, walk to the center of it, that's where it'll take you to the next level. also the boss for world 3 (black and purple) you have to kill before he runs away. but thanks for the comments!!

I think this game could use more work on it but since you don't plan to update this soon, maybe make a newer version in the future where there is better stuff all around in the game.

The graphics were all sprites so not much to complain about there. The Go and Wave font was alright since it showed when you had completed a wave at least.

The audio was nice and fit rather well since it came from a Kirby game making it all the better. Only problem with it is it does not loop perfectly, instead of having a cut off and then starting right over there is a moment of silence where you can kind of hear the song fading out and then the song starts again at full volume which is not much of a problem.

The game play seemed to be a little buggy. During the first two waves when I get the powered up cutting power it would stick for the whole level but during later levels instead of keeping the power you could use it twice and then it went back to the default cutter power. So not sure if it was supposed to stay the whole time or just shoot twice for the whole game.

Another thing that could possibly be added or fixed is either allowing Kirby to absorb enemies which would allow him to use the arrow shooting ability on later levels or remove those foes altogether since it seems kind of pointless to have a foe with an ability there if you cannot absorb them. Same goes for the wheelie and rock enemies. The rock enemies proving to be just a bit annoying since they take a couple of more hits than usual to defeat.

The only other problem here is no preloader screen. At the most you could add in a simple screen saying Loading then have the text change to play to indicate the game has loaded. Not really a problem though since it only takes a moment for the game to load anyways.

Overall, pretty buggy with some things and a lack of a preoloader. Not too bad for your first game though.

Lionelion responds:

With your issue of the powered up cutter, what probably happened was that you let an enemy go off screen, and what that happens, its the same as getting hit by an enemy, you power down.
I know, i really need to add a preloader screen, but im not very proficient with scripting/coding yet, so thats why i havent added one.
I didnt really want to have Kirby using multiple abilities in this game, thats why he only gets to use cutter. plus, it would have been harder to code, and like i said, im not too good yet.
Thanks for the review though!

The game seemed to be alright although there were times it felt rather difficult with the final maze (Minecraft) being a little more than difficult since it is a side scrolling level and the mouse needs to be moving the whole time so you won't make any mistakes.Then it got funny at the end since it was practically impossible to fail if you stayed in one place since the final goal is very large and can't be missed unless you touch a wall from moving.

The game play concept was nice in that it takes away the one thing that a player is used to seeing in a maze game, the mouse or some other kind of object to allow a player to know right where they are at. Although the game does help fix that a bit with triangulation pointers to show where your mouse is at all times. That was very helpful.

The music while it was completely nice needs to be fixed so that it loops since it played once and then just stopped playing for me. That or maybe have a different song for both the Pac Man and Minecraft levels maybe? More 8 bit for the Pac Man and I guess something fast sounding for the Minecraft level since the screen is scrolling the whole time.

Nice to see all the medals work.

The only problem I encountered in this game was level 3 where I only see two of the three pointers with the third one having been misplaced under the background layer and really doesn't seem to be obvious or seen unless you are in the left corner. Should fix that real quick so that it is on the same layer with the other two pointers.

The graphics were simple for all of the level and I think the Pac Man level could have been humorous and more challenging as well if the ghosts had been added to the level just to make it a little more difficult. The Minecraft level has nice graphics too.

Overall, not really much to fix, different from most maze games and the one pointer on level 3 should be brought forth so all three of them are on the same layer. Nice work here CrazyRock and MikeyS9607.

Kolumbo responds:

Thanks man, i love reading your reviews. They say just what is wrong and what is good, keep up with 'em :)

Musician / Voice Actor, I write music, c:

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