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NekoMika

133 Game Reviews w/ Response

All 418 Reviews

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This was entertaining.

Story:

The story itself seems to be that the person has been stranded and living there alone for two years then driven in mad in the time span of two to three days by either a ghost or hallucination. Ultimately ending up in him going insane getting some blood on the walls and his suit at the end with his helmet taken off at last.

Game play:

Very simple. A couple of minor things I noticed that could be fixed very quickly, one being "it's" should be "is it". As in "Why is it so cold?". Another one, when it asks you to grab the green key so you can leave the base, why not allow the player to grab the red key and see what is inside the Infirmary? Could possibly answer where the ghost came from hopefully.

Then another thing I am curious about, what happened to the "Lunar Vehicle" key and why is there a Cryogenics key but no Cryogenics door in sight? Taken out at the last minute or just there for visual effect?

Audio:

The minimal sounds heard in the background give a feeling of being there on the moon alone. It could be enough to drive someone insane after being on the moon alone for two years, unless perhaps the others died over the course of two years and John simply decided not to make note of it.

The "Aaaaaaaaaaaaah" echo and "Look behind you" seem a bit out of place for a game where none of the dialogue boxes get a voice for them. However, they still make the game more scary to play.

Overall, aside from a minor spelling error at one point and the question of what is in the infirmary, the game is great. Best played at night with lights off and headphones.

Review Request Club

EventHorizon responds:

!Attention this response contains SPOILER!

=Wow, thank you for your excellent review, I saw you noticed a lot of details in the game and I appreciate this, it means you've played and you've committed to understand the history, many things will be revealed in the PREQUEL, however at the end John is possessed by the entity, here is the reason because John start to bleed, just like the other astronaut, in the station before the self-destruction John feels cold because the self-destruction was a hallucination, usually in scary movies like the movie "The Sixth Sense" before the ghost appears the protagonist feels cold , this means that the presence in the game entered in the space station and created a hallucination, in the end this is a game that you have to really understand, because there are hidden details in each scene!=
Thanks again for your review!! ;)

The game itself seems to be great.

The song that plays makes me think of Gameboy games where you explored long levels. Gives an old school gaming vibe to the game. The sound effects were enjoyable too.

The story of Mo being kicked down into a rabbit hole is kind of odd. However since it did say anywhere I take it he was sent into the rabbit's home or a giant cave given how the place looks.

The graphics were great and fun to look at.

The game play was good and I noticed right off the bat the real difference between difficulties seemed to be how often the spikes appeared making where you jump much trickier to do. As it never ends, practicing could make one go quite far.

Overall, fun game and I did not seem to encounter any kind of glitches which is fantastic.

Review Request Club

0Hayes responds:

Cheers for the review! I was wondering if you thought there were any areas that could be improved so to warrant 5 stars. Keeping in mind that this is going to be released on the mobile with an adventure mode which will have unlockable pickups and an end game.

Cheers Rob

The game seemed to be pretty enjoyable. Only thing that bothered me was less time and more treasure to dig as I progressed into the game. At least you can find clocks that help boost the time limit giving a little extra time to finding all the treasure.

As far as graphics go I like the old video game style look given to it. The only time it didn't look that way was when the statistics screen came up at the end of the level showing how much profit you had made from treasure found, lives remaining, and time remaining. The biggest money giver was usually the time left over which made finding clocks a lot funner to do.

One thing that I didn't like about the game play was when I had a numbered tile a "?" right next to it. Mostly since from time to time I would begin to dig it and it would show red on where I was digging meaning there was no treasure. I think it would have been nice to be able to cancel a dig meaning you don't have to dig up whatever may be there, whether it be a broken vase, Minecraft block, or some sock looking items. It would help save a bit of time during game play.

The background things such as the whales, octopus, and fish made the game seem relaxing.

The music was actually pretty nice and looped perfectly since you never notice when it restarts. Sounds a bit like a polka loop of sorts. Care to tell me what the name of the song is being used?

Overall, aside from wishing I could stop digging as soon as I see red in the little bar, the game is great.

Review Request Club

funstorm responds:

Thanks for the detailed review!

If you could stop digging right away, there would be no consequence to digging in the wrong spot. But you're not the only one who has mentioned it, so I still think you're on to something. Perhaps there is a less annoying way I could have penalized players for digging in the wrong spot. Hmm...

The ingame music is: http://incompetech.com/m/c/royalty-free/index.html?keywords=itty+bitty
Our audio superstar turned it into a looping segment.

This is not too bad for your first game, however there was one problem I had with it. It is either incomplete or the game has a coding glitch preventing you from finishing it at all. Would not mind seeing a second version of this game actually, seems like you are off to a good start with making this game too.

The graphics were great actually and the strobe floors, platforms, and ceiling for the first couple of levels is pretty nice. Then the floating blocks make me think of the first level from Super Mario Bros. 3, same thing with the water that is seen too. Then the last level is similar to the first with the strobe platforms changing colors. The enemies also looked decent as well.

The game play seemed simple and jumping was easy too. Enemies did not take long to beat and it seemed there was only one boss in this near the end of the second level you go to which did not take long to beat. The only enemies that seemed completely unbeatable were the Koopas since I could not seem to destroy them, just push them back a bit.

The major lacking point in this game is the audio. Sure, you got sounds for firing bullets but that appears to be it. No music, no finishing level sounds or anything else. Feels more like a game in beta form at this time. Adding music could liven this game up quite a bit.

Overall, not a bad start to a game, the only major things missing are music and the game being completable. Currently not completable since the last level going to the last platform takes you nowhere and jumping beyond that there appears to be no platforms to reach for.

sampearce8 responds:

i just edited the level you were talking about. when you get to the last platform, walk to the center of it, that's where it'll take you to the next level. also the boss for world 3 (black and purple) you have to kill before he runs away. but thanks for the comments!!

Musician / Voice Actor, I write music, c:

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