Going to have to rate this one lower, even as it is a demo piece, it seems really strange to see a concept paper looking level for the first level then seeing fully fleshed out looking levels for the next two levels. I understand you want to draw in more people to play these but making the games shorter and incomplete just will not be working for this.
Hopefully the next episode is longer than three levels and at least adds in music and sound effects. I also noticed the kick button does NOT work, I just kind of turned my back on Psyduck and that defeated them for some reason?
Here's hoping the second episode is more fleshed out and less rushed for attention.
Thank you so much for the kind words of advice! I really appreciate it and I don't find your ratings harsh at all! I think it's a perfectly fair rating and you're trying to help me improve! I just have to hope that I can improve and put all I've got into it so that rating goes up ;)
You are much nicer than some people who just vote 1 star because they think the idea of a Lucario Dating Sim is dumb, and I appreciate that! You're actually giving me good advice. To respond to some of your complaints, this game actually originally had way more levels, music and a more intricate story. Newgrounds has a limit of only 100 mb for flash files. It's ridiculous but as you can see all of the cutsenes are hand drawn and scanned into my computer, and they take up about 1mb of space each. There was originally way more of them. Not to mention the game used to have a 2 player mode, that's why the button on the title screen doesn't work, there was another level and a boss too! If Newgrounds gives more space to people who pay for a subscription I understand that is my excuse haha! I really did put all I had into the game and I had just worked on it for so long I finally wanted to release it even if I did have to cut a ton of content! If you want proof I'll legit post it to Itchio (a different games site that doesn't have a size limit) and send you a link. As for the first level being a sketch, I meant it to be a tutorial level (that's why there are instructions on sticky notes, and I based the idea of a tutorial being a sketch like in the game Sonic Ages, so it did have a purpose. But I still understand the complaint. I hope I can find a way to get more space or to condense things down better next time and make a truly long, fun game. Thanks again for the critique and I hope to see you back for Ep2!